February 2009
10 posts
GDT#023 Game designers create skill-based justifications for resolutions of events; writers create story-based justifications.
Feb 28th
GDT#022 Game design thinking extrapolated: Game design ≤ interaction design < experience design < service design.  
Feb 24th
1 note
GDT#021 Creative practices in #gamedesign 7: Design iteration is a process of meaning: it takes you up/down a spiral of focused thinking.
Feb 13th
GDT#020 Creative practices in #gamedesign 6: Playtesting; seeing players engage with your design, and being humbled by the experience.
Feb 12th
GDT#019 Creative practices in #gamedesign 5: Communicating the above in ways that dev team understands you. Prototyping the smallest things.
Feb 6th
3 tags
GDT#018. Creative practices in #gamedesign 4: Designing core mechanics by triangulating verbs with meaningful goals and system responses.
Feb 6th
GDT#017 Creative practices in #gamedesign 3: Designing goal and reward hierarchies, & how to communicate them to players in motivating ways.
Feb 5th
GDT#016. Creative practices in #gamedesign 2: Sketching out systems with interacting parts & defining rules as their dynamic relationships.
Feb 5th
6 tags
GDT#015. Creative practices in #gamedesign 1: Setting out to design meaningful play: curiosity/virtuosity/sociality; emotional experiences.
Feb 4th
2 tags
GDT#014. The next 7 #gamedesign tweets will offer characterizations of game design as a creative practice. Archived at http://ping.fm/jH2gs
Feb 4th