GDT#018. Creative practices in #gamedesign 4: Designing core mechanics by triangulating verbs with meaningful goals and system responses.

GDT#017 Creative practices in #gamedesign 3: Designing goal and reward hierarchies, & how to communicate them to players in motivating ways.

GDT#016. Creative practices in #gamedesign 2: Sketching out systems with interacting parts & defining rules as their dynamic relationships.